gĂvar

var(0)=
var(1)=AJiI
var(2)=󒆃_bV̉񐔐
var(3)=ʏWv̑Oj[g
var(4)=_bV̗L
var(5)=󒆃Wv񐔐
var(6)=nCWv
var(7)=iWv̎gpiUj[gɖ߂j
var(8)=
var(9)=󒆂ł̃AJiKEZgp
var(10)=z[~OOω
var(11)=z[~OOωEp
var(12)=z[~O\^C~Oݒ
var(13)=ZLZ\^C~Oݒ
var(14)=
var(15)=uXECtl`wɐH̃I[o[L
var(16)=Đ\ԁipveBYAz[[hj
var(17)=wԌoߊǗ
var(18)=_EǌtO
var(19)=RtBOs
var(20)=Aŉ񐔂ƂFX
var(21)={CX̃{[ݒ
var(22)=ǃoEh
var(23)=
var(24)=mbNobN␳
var(25)=JE^[qbg
var(26)=As\ԕ␳
var(27)={CX_
var(28)=ZʉΗ͕␳p
var(29)=AJitH[X
var(30)=tH[XQ[WǗ
var(31)=AJiuXg


Var(39)=			K[hNpVar
Var(40)=			Ó]mpVar
Var(41)=			Ó]mpVar
Var(42)=			OK[LON OFFpVar
Var(43)=			_ON OFFpVar
Var(44)=			CPUpAJiIVar
Var(45)=			OipVar
Var(46)=			ʂ΂ܔpVar
Var(47)=			[vR{pVar
Var(48)=				ɁʌJE^[pVar
Var(49)=				_GʗpVer
Var(50)=							wKpVar\R
Var(51)=							wKpVar\Q
Var(52)=				EEUSɏo鋗wKpVar
Var(53)=							UwKpVar
Var(54)=							s^CvVar
Var(55)=				[vspVar
Var(56)=				R{ۗpVar
Var(57)=				pVar
Var(58)=				GmFVar
Var(59)=				AIpVar

͂`;Helper(39100),Var()
var(0) =	Ó]JEgpVar
var(1) =	fobOpVar
var(2) =	GID擾(0)pVar
var(3) =	GID擾(1)pVar
var(4) =	JEgpVar

var(20)=	[v񐔗pVar
var(21)=	O`݂	StateNőL
var(22)=	O	StateNőL
var(23)=	O	StateNőL
var(24)=	O`݂	GStateNőL
var(25)=	O	GStateNőL
var(26)=	O	GStateNőL
var(27)=	K[Lp^C~OVar̂P
var(28)=	K[Lp^C~OVar̂Q
var(29)=	K[Lp^C~OVar̂R
var(30`39) =	ꎞL(󒆎oNXe)pVar
var(40`49) =	ꎞL(iL)pVar
var(50`59) =	ꎞL(K[L)pVar



fvar(0)=z[~OE|Zk/~[pos x
fvar(1)=posvp/~[pos y
fvar(2)=AJiʃQ[W㏸␳iqbgj
fvar(3)=
fvar(4)=
fvar(5)=ZʉΗ͕␳
fvar(6)=|xLP
fvar(7)=|xLQ
fvar(8)=|pxL
fvar(9)=gpXCb`
fvar(10)=̂Q



풓wp[var
phelper(7000)
var(0)=
var(1)~(3)=͕⏕
var(4)=z[~OR{gpɃz[~OQ[W񕜂Ȃ悤
var(5)~(7)=z[~OQ[W
var(8)~(9)=AJiʃz[~OQ[W񕜑x␳
var(10)=ˊʂ̔ȗp
var(11)=ˊʁi12Pj̎ފǗ
var(12)=ˊʁi12PjԊu
var(13)=Ii11Pj̋
var(14)=ݒu̔ȗp
var(15)=CyAfBrW̔Ԋu
var(16)=Av]lݒuȗ

fvar(0)=AJiʍU͕␳
fvar(1)=AJiʖh͕␳
fvar(2)=tl␳
fvar(3)=eԈُ␳
fvar(4)=
݂helper(7001)


ӂhelper(7050)
var(0)=ǔ/ҋ@؂ւ
var(1)=oߎ
var(2)=qbgǂ
var(25)=JE^[qbg

0~155    :b
5000~5999:K{
300~1700 :ʏUAZA
2000~2999:{VXeiz[~OAAJitH[XȂǁj
3000~4999:KEZ
6000~6999:VXeGtFNgiqbgXp[NȂǂ̏uԃGtFNgj
7000~7999:ȂȌŗLGtFNgi݂AQ[WނȂǂ̏풓wp[j
8000~8999:KEZ
9000~9999:|g
10000~19999:AJiZ
20000~   :RtBO[hꂱ









*snd*
----rd----
OԁFqbg
0~1:
2~3:
4~5:
6:Eӂ΂
7:Eӂ΂̂Q
8:aiܕSdgŎgpj
9:i_j

PԁFU
0:
1~2:
3~4:
5~6:d
7:(*߁)
8:(߁*G)
9:̉

QԁFKErd
0~2:z
3:I
4:͐؂
5:͕A
6:Z݂̏̉Ȃi1_3KEŎgpj
7:X

RԁFVXerd
0:OXe
1:oNXe
2:n
3:Wv
4:iWv
5:󒆃_bV
6:A
7:K[h
8:K
9:AJiK
10:NeBJn[g
11:o[Xg

SԁFrd̂Q
0:uXg
1:AJitH[X
2:z[~O
3:z[~Oi󒆁j
4:z[~Oinj
5:JE^[qbg
6:ǌ
7:
8:uCY
9:E
10:ISE:c
11:ISE:
12:ISE:P
13:ISE:Q
14:JE^[Q

----{CX----
TԁF㒆
0~2:
3~5:
6~8F

UԁFdARAXJ
0~1:d
2~3:d
4:Wvd
5:(߁*)
6:XJ

VԁF
0~2:
3~5:EH
6~7:A

WԁFKEZ
0:[
1:܂ȁI
2:Ɂ@@@@@ @,,
3:a肵܂i ߃ )
4:낢
5:҂Ă
6:߂Ă
7:|I
8:(@LDM) ͂[

XԁFKEAK
0:łAĂ[
1:ł悬傭
2:łA΂
3:I点܂
4:܂݁I
5:ʂ΂܂̖I
6:pEܕSdgI
7:ӂI

POԁFNeBJn[g
0:s̖@I
1:
2:
3:
4:
5:F
6:w
7:
8:O
9:s
10:
11:_I

PPԁF_E
0:ʏ_E
1:t@Ci_E

PQԁFAJiZ
0~3:AJiKE
4~6:AJiK
7~8:AJiuXg
9:AJitH[X
10:AJiuCYiėpj
11:AJiuCYiJcqj

PRԁFCg
0:ӂ݁I
1:͂₽I
2:זĂȂe͂͂܂I
3:˂˂AƌyȂH
4:ˁ[AזȂŁI
5:B񂶂ȂAȂȁI
6:ȂȁAQ܂I
7:Ă񂵂[[[[Ȃ[[񂵂傤[

PSԁFCĝQ{^CAbv
0:NlAȂȂ܂AȂɂƂɁI
1:ꑰ́Aqۂ̔yiƂjɂ͌ĕȂIoI
2:qۂ̂́IĂłIӂ[IIPPIPI
3:tADlBЂƂA荇킹肢܂I
4:ˁ[ICs̎זƁA߁[I
5:[ł܂B
6:`cڋ҂łI
7:ȁAa҂G
8:yAȂȂɌmÂĉłI

PTԁF
0:ꌾŌ΁c
1:SAʂł
2:bɂȂ܂ł
3:ďoł
4:ƂƂ₪ł
5:̌łɁAG͂ȂłI
6:͂₽Aӂ݁A肪Ƃi

PUԁFZЉ
0:pE^
1:pE
2:bpEz
3:pEKAW
4:pE|
5:V[Y
6:pEI
7:E^\
8:bEܕSdg
9:Eˊ
10:E_
15:

QOԁFAJiSE
0:uCY

QPԁF̃AJiSE
0:KEZėp
1:r[
2:r[
3:ڰڰ

QRԁF̃AJiSE
0:
1:ʌ
2:uCY
3:uCYI

QTԁFỹAJiSE
0:KEZ
1:qbg
2:Izc`
3:Abp[

QUԁF΂̃AJiSE
0:KEZ
1:
2:V
3:uXgEtH[X
4:uCY

RQԁF̃AJiSE
0:m[utHg
1:WbWgC
2:CIveBNX
3:Cqbg
4:ZXeBAQ[g
5:CyAfBrW

0
{iWvȂǁj1
Up2
qbgTEh3
͂₽Ƃӂ݂Ƃ4
VXeniJbgCð݂Ƃ߭ذ݂ĉƂj5
6


[State 300, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S1,0
channel = 1
persistent = 0

[State 300, playsnd]
type = varrandom
trigger1 = time = 0
v = 27
range = 0,2
ignorehitpause = 1

[State 300, PlaySnd]
type = PlaySnd
trigger1 = time = 0;AnimElemTime(3) = 0
trigger1 = random <= 549
value = S5,var(27)
channel = 0
ignorehitpause = 1
persistent = 0













Q[W
qbg㏸l/3G㏸l
qbg㏸l/2K[h㏸l
K[h㏸l/3GK[h㏸l

{͎ľܓ

Z@˯ā@ ް
5A=44,15  22,7






+145
+4






pausetime = ceil(6*ifelse(var(25) = 0,1,1.5)), 6*ifelse(var(25) = 0,1,2)
guard.pausetime = 6, 6
sparkno = Sifelse(var(25) = 0,-1,6110)
guard.sparkno = -1
sparkxy = 0, enemynear(0),const(size.mid.pos.y)
hitsound = Sifelse(var(25) = 0,0,4),ifelse(var(25) = 0,ifelse(random <= 499,0,1),5)


 + ifelse(var(25) = 0,0,5)


[State -2, 1]
type = varset
trigger1 = enemynear(0),movetype = A
v = 25
value = 1
ignorehitpause = 1

[State -2, 1]
type = varset
trigger1 = enemynear(0),movetype = I
trigger2 = movehit
trigger3 = root,fvar(5) != 1
v = 25
value = 0
ignorehitpause = 1

[State -2, 1];JE^[qbg␳
type = parentvarset
trigger1 = movehit
trigger1 = var(25) = 1
fv = 5
value = 1 - 0.01*(floor((100-root,fvar(5)*100)*0.2)-1)
ignorehitpause = 1

[State -2, 1];JE^[qbg␳
type = parentvarset
trigger1 = movehit
trigger1 = Ishelper(8211) = 1
trigger1 = var(25) = 1
v = 5
value = 100 - (floor((100-root,fvar(5)*100)*0.2)-1)
ignorehitpause = 1






[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = S,AA
slot = 1
stateno = 150
ignorehitpause = 1
[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = C,AA
slot = 2
stateno = 150
ignorehitpause = 1
[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = A,AA
slot = 3
stateno = 150
ignorehitpause = 1
[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = S,AP
slot = 4
stateno = 150
ignorehitpause = 1
[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = C,AP
slot = 5
stateno = 150
ignorehitpause = 1
[State 150, 1]
type = HitOverRide
trigger1 = enemynear(0),movehit
trigger1 = Ishelper = 1
attr = A,AP
slot = 6
stateno = 150
ignorehitpause = 1



getpower = ceil(root,fvar(5)*60*root,fvar(2)), ceil(30*root,fvar(2))
givepower = ceil(root,fvar(5)*30), 10





